SPIELKRITIK.com startet in den Februar mit einer der – ich erlaube zu behaupten – vielfältigsten und stärksten Episoden von Lesenswert bis jetzt: Sechs hervorragende, differenzierte und tiefschürfende Artikel, von kleinen Blogs und großen Seiten: Gerudo aus 1001 Nacht, die Rettung unseres Ökosystems auf dem Sega Mega Drive, Indie-Entwickler zwischen Fan-Feedback und Selbstverwirklichung. Raph Kosters Spielspaß-Theorie schnell erklärt, Skizzen zum Fischfang in Shenmue, und obendrauf die gesamte Handlung von Breath of the Wild – vielleicht. Viel Spaß beim Horizonte-Erweitern und bis nächste Woche!

The Radical Environmentalism of the Sega Genesis
(motherboard.vice.com, Jason Koebler)

[…] During my nostalgia trip, I realized something else: Awesome Possum wasn’t alone in its radical environmentalism. The Sega Genesis has a slew of games that focus on cleaning up pollution, protecting the environment, and saving animals. „For us it was clearly a conscious decision,“ Tom Kalinske, the CEO of Sega of America from 1990-1996, told me. „I always allowed the development teams to do what they loved to do, to do what they were passionate about. The guys involved in these games were very much environmentalists.“ […]

Stereotypes of Arabs in Zelda: Ocarina of Time: A journey, via Disney’s Aladdin and The Arabian Nights.
(veryverygaming.wordpress.com, Adrian & Maya)

[…] In order to unpick the stereotypes around Arabs present in Ocarina of Time we need to take a look back at some of the sources for the stereotypes. I do not know and won’t speculate about Japan’s history in all of this, but it certainly seems like the representation of Arabs in Ocarina of Time has come from images of Arabs that have been filtered through a European lens, so to speak. Although there were many tropes about Arabs and Islam circulated in Europe prior to the 1700s, the Arab world became extremely fashionable with the publication in France and England of 1001 Nights, or as it’s more commonly known, The Arabian Nights. […]

Game Studies Klassiker Vol. II – Raph Koster: A Theory of Fun
(thebigwords.wordpress.com, Nora Beyer)

[…] Warum spielen wir eigentlich? Was ist es denn, das uns dazu bringt, stundenlang auf diverse Tasten/Knöpfe einzudreschen und die Welt um uns herum völlig zu vergessen? Theorien dazu gibt es viele: Spiele werden definiert als regelorientierte Aktivitäten (Roger Caillois), die außerhalb vom normalen Alltag (Johan Huizinga) stattfinden und in denen der Spieler Anstrengungen unternimmt, das Spielergebnis zu beeinflussen (Jesper Juul). Alles schlau soweit, meint Raph Koster. Aber die Theorien vergessen den zentralen Faktor, warum wir spielen: Spaß (fun)! […]

Ladykiller in a Bind shows that we’re not ready to handle messy queer stories
(polygon.com, Simone de Rochefort)

[…] All developers are beholden to their fans on a certain level. But that pressure is magnified for indie developers: Not only are they working with less budget and less publicity, but individual developers are far more accessible to their fans. No, you shouldn’t tweet angry tirades at Blizzard — but Blizzard can also pay someone to mute your tweets. There are PR people whose only job is interacting with the press and fans. An indie developer is on the front lines, doing the hard work of creating a game and interacting with fan communities. The pressure — and the stakes — are immense. […]

„Gachinko Fishing“ & „Washing Place“ | Shenmue Document Translations
(phantomriverstone.com, Switch)

[…] Following our look at the Tile Breaking job design document that was revealed by Yu Suzuki in a recent interview, we now turn our attention to two more of the documents he brought along with him, annotated in English: „Ganchinko“ Fishing and Washing Place. […] Specific note has been made of Shenhua standing on the other side of the river. Perhaps she has taught Ryo this method of fishing, and is now watching him try it out? […]

Spoilers of the Wild
(meandnintendo.wordpress.com, Tom Hoefner)

[…] Unfortunately… leaks happen, and now I’ve got a theory. Okay, well, more than a theory… I think I’ve figured out… pretty much the entire plot of Breath of the Wild, and how that plot is going to unfold. It wasn’t difficult, and I’m sure if you poke around you’ll see others on the Internet forming the same conclusion I have. So if you consider theories to be spoilers… well. Consider yourself warned. […]

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