Die Leseempfehlungen der Woche. Heute mit gleich drei Artikeln zu einer Serie, die eine Generation von Spielerinnen und Spielern geprägt hat: Tony Hawk’s Pro Skater und sein musikalisches Vermächtnis.

Des Weiteren: Ein Besuch an den Schauplätzen von Shenmue in der Realität – ein herausragender Bericht, der nicht nur für Fans von Shenmue, sondern für alle an Japan Interessierten absolut lesenswert ist. Außerdem: Starring Hideo Kojima, Silicon Knights und Nintendo: der delikate Entstehungsprozess des Metal Gear Solid Remakes „Twin Snakes“. Und zum Abschied: ein Abschiednehmen von der PS Vita.

The ‚Tony Hawk’s Pro Skater‘ Soundtrack Had an Unexpected Effect on How We Listen to Music
(mic.com, Tom Barnes)

[…] Punk band Bad Religion claims that the inclusion of their song „You“ on THPS 2 is what made them famous. They’ve since been credited as a major contributor to the punk revival movement along with Green Day and Offspring, who both had songs included in the later Tony Hawk games. Heavy metal legends Motorhead claimed that „Ace of Spades“ appearance in THPS 3 gave their aging fan base a huge infusion of youthful energy. Alternative rock band My Chemical Romance once claimed they would not have been a band if not for Tony Hawk’s Pro Skater. […]

Why the Tony Hawk Games Matter to Me
(virtualbastion.com, Cary) – Link aktualisiert. Unter ursprünglicher URL auch im Internet-Archiv archiviert.

[…] But the Tony Hawk games swayed my life in ways beyond music. In the beginning they were niche games – I didn’t know anyone outside of skateboarders who played them. I had watched the games enough to be able to keep up relatively decent conversations about them. But just meeting these individuals who acted and thought outside of normal societal conventions changed the way I thought about people. They changed the way I perceived the notions of right and wrong. […]

My Journey Into Shenmue
(culturedvultures.com, Adam Hopton)

[…] I just so happened to be planning a trip to Japan as part of my honeymoon so after a few quick Google searches I found that Yokosuka was indeed a real place and what’s more, was only an hour or so train ride from Tokyo. […] What was most striking about these streets was how Americanised they were. In the game I assumed this was just a representation of Japan being enamoured by American culture in the 80’s but why would it still be present today? And in real life too! The answer soon became clear. Yokosuka harbour is home to a huge U.S. armed forces base. The streets are littered with bars displaying the old stars and stripes with names like ‘Navy Burger’ etc. The base has been under American control since 1945 so it’s easy to see how characters like Tom the hotdog vendor made it into the game and why there would be so many sailors hanging around the late night jazz clubs. […]

Feature: The Making of Metal Gear Solid: The Twin Snakes latest-2
(nintendolife.com, James Churchill)

[…] Meanwhile in Japan, there was a team of individuals at Konami – handpicked and overseen by Hideo Kojima – responsible for the key creative output. „We at Silicon Knights generally did the grunt work, while the team in Japan did the meat of the assets. We generally modified their assets to enhance visual quality and clean up and optimize code.“ Traver adds an analogy to describe how the partnership worked. „Konami had made it very clear earlier on that we at Silicon Knights were creating the VCR to play their movie.“ […]

#87: Tony Hawk’s Pro Skater 2
(101videogames.wordpress.com, Lewis)

[…] In fact, I don’t really remember anyone going to work – it feels like all we did was stay up till three in the morning watching Bruce Lee movies every night. Well, that’s not all we did – we put some serious time into playing video games as well. […] But the game that probably clocked up the most hours of play time was Tony Hawk’s Pro Skater 2. […]

Gedankenspiele: Über das Aus der PlayStation Vita
(superlevel.de, Marcus Dittmar) – Original offline. Im Internet-Archiv archiviert.

[…] Manchmal kann bereits ein Anfang auch das Ende sein. Als die PlayStation Vita im Jahr 2012 weltweit erschien, hatte sich der Markt für mobiles Gaming bereits von dem entfernt, was sie symbolisierte. Eine ausdifferenzierte, leistungsstarke und komplexe Minikonsole, die AAA-Titel in die Hosentasche stecken sollte, kam zu spät zu einer Party, auf der sie zwischen wütenden Vögeln und obsthassenden Ninjas sonderbar und gestrig wirkte. […]

Handverlesen und uneingeschränkt lesenswert sind auch die Autoren unseres Gastautoren-Specials: Hier gelangst du zu allen Gastartikeln im Überblick. Viele weitere Gastbeiträge erscheinen noch bis Ende Januar.

Lust auf mehr? Die Games-Lesetipps der Woche gibt es immer donnerstags bei Spielkritik.com. Die letzte Ausgabe von Lesenswert findest du HIER.

Die Funktionalität der Links in dieser Ausgabe von Lesenswert wurde zuletzt überprüft am 15. Januar 2022.