Die  Games-Lesetipps der Woche. Diesen Donnerstag in düsteren Gefilden: Realer und irrealer Horror beim Pokémonspielen, angewandte Psychoanalyse, ein Aufruf wider den Boykott, Luzifers Fall in 16 Bit, und „oszillierende“ GameBoys.
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Warning: Pokemon GO is a Death Sentence if you are a Black Man
(omariakil.com, Omari Akil)

[…] I spent less than 20 minutes outside. Five of those minutes were spent enjoying the game. One of those minutes I spent trying to look as pleasant and nonthreatening as possible as I walked past a somewhat visibly disturbed white woman on her way to the bus stop. I spent the other 14 minutes being distracted from the game by thoughts of the countless Black Men who have had the police called on them because they looked “suspicious” or wondering what a second amendment exercising individual might do if I walked past their window a 3rd or 4th time in search of a Jigglypuff. […]

A Love Letter to thy Inner Self
(indieflock.net, Pascal W.)

[…] Und im Spiel ist dieser Psychologieansatz gerade mit besagter Wahrheitssuche eng verbunden. Denn bevor sich ein Charakter der Protagonistengruppe anschließen kann, muss er zunächst die Wahrheit über sich selbst herausfinden – indem er seinen Schatten konfrontiert, eine geballte Ansammlung seiner innersten Ängste, die sich in einer pervertierten Monsterform auf ihn stürzt und seine Identität zu übernehmen versucht. Da muss der möchtegernharte Rocker, der sich mitten in der sexuellen Identitätsfindung befindet, sich mit einer homosexuellen Version seiner selbst auseinandersetzen, die er aus lauter Angst vor der Reaktion der Öffentlichkeit in seiner Seele verbirgt. […]

Not Buying AAA Games To „Make a Statement“ Makes the WRONG Statement
(chi-scroller.com, Chris Hodges)

[…] Think of how different the industry might be today if games like Psychonauts, Beyond Good & Evil, Okami, Viewtiful Joe and Oddworld: Stranger’s Wrath were bigger hits. All were definitely “big budget, AAA” games of their time. A few of those games’ commercial failures ended up completely shuttering a few particularly creative studios who could’ve and should still be making games to this day, and another caused one of gaming’s true visionaries to see his signature creation devolve into years of being party mini-game collections (no disrespect to the better Rabbids games, but Rayman they are not). And the games that sold well instead of those games are what laid the groundwork for the AAA games we have today, most of which tend to involve a fair amount of gritty action and bloodshed. […]

Paradise Lost Reimagined as a SNES Game
(killscreen.com, Ana Valens)

[…] The SNES JRPG aesthetic has always had a certain charm. From chiptune album covers to horror stories about haunted game cartridges, many artists seem to gravitate towards the pixel art found throughout Nintendo’s RPG releases of yesteryear. […] London-based electronic music duo Delta Heavy is the latest artist to adopt that classic aesthetic, with their new music video for White Flag, which remixes John Milton’s iconic blank verse poem Paradise Lost (1667). […] Characters such as Beelzebub are represented in striking palettes of bright red and grey, whereas God is portrayed as an all-powerful—yet oddly majestic—mother figure hovering in the distance. Perhaps most beautiful of all is Satan’s descent, as he falls from a light shaft in space and trickles down to Earth amidst bustling clouds parting between the stars. […]

The Lingering Appeal of Pokémon’s Greatest Ghost Story
(killscreen.com, Mark Hill)

[…] The myth goes that when the first Pokémon games came out in Japan back in 1996, over 100 children who played it committed suicide. Others suffered nosebleeds or brutal headaches, or became irrationally angry when their parents asked them to take a break. Eventually, a commonality between the incidents was established—players started feeling the effects when they reached Lavender Town, home of the Pokémon graveyard, and the one dark segment in an otherwise light-hearted game. Furthermore, most of those affected had been wearing headphones instead of relying on the Game Boy’s tiny little speaker. […]

Elektor – GBDSO | Game Boy-Digital-Speicher-Oszilloskop
(dmgpage.com, powerchannard)

[…] Für Bastler in der Game Boy-Szene könnten die letzten drei Elektor-Ausgaben aus dem Jahr 2000 recht interessant sein: durch Einsatz einer Cartridge ohne eigenen Mikroprozessor verwandeln wir unseren Game Boy in ein vielseitiges Oszilloskop das sogar FFT-Messungen (Fast Fourier Transformation) umfasst. In der Oktober-Ausgabe wird der Leser in die Theorie und den Funktionsumfang der GBDSO-Software eingeführt. […]

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